Hope Inhumanity made a big splash at CanGames this year. CanGames is Ottawa’s longest running gaming convention, and unlike the most other conventions in this city, this one is all about gaming. People attend for one reason: to play games. So it was very easy to set up Hope Inhumanity at a table and within minutes have a post apocalyptic adventure in full swing.
I shared table space with other local game enthusiasts and designers under the Ottawa Story Games banner, where we sold games, played games and just hung around chatting games. And it was glorious. We had tables available for “open gaming” which is basically games on demand, where you approach the table, pick a game, and if enough people are up for it, someone will run it for you. Between these “open games” and two scheduled games, I ran Hope Inhumanity six times, and I believe some others ran it a couple times too. I even had a chance to run the upcoming War Zone expansion deck with some lucky attendees. Everyone loved the expansion, and I’m very happy with the progress on that so far.
So CanGames was a great success and I’m looking forward to more local promotion of the game in the near future.